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Dnd 5e Monk Level 5 Can I Attack Bonus Action Flurry Then Attack Again?

It has been quite a while since DnD 5e was released. However, Dungeons and Dragons aficionados cannot seem to go enough of it. This is because everytime you lot think you know everything about the game, the game presents something new in itself for the fans to look forwards to. Those seasoned to DnD 5e know that the game has multiple classes to cull from. You can choose a particular class and accordingly build your character in the game going forward.

While the game is primarily dominated by sorcerers and wizards, in that location are some classes that are quietly working their magic in the background. Yes, these are the monks that we talk near. For those who don't know, Monks are the masters of controlling their own mind and body. Throughout their journeying, these monks tend to draw ability from their spiritual enlightenment which likewise happens to be their guide in the journey.

In this commodity, we will lay down a detailed DnD 5e Monk guide that will walk you through everything related to a DnD monk 5e, monk 5e bracket, and everything else.

  • 1 How To Create A Monk In DnD 5e?
  • 2 DnD Monk 5e Class Features
    • ii.1 Level one D&D Monk
      • two.1.1 1. Unarmored Defense
      • 2.1.ii two. Martial Arts
    • ii.2 2nd Level Monk
      • 2.2.1 1. Ki
      • 2.two.2 2. Unarmored Movement
    • ii.three 3rd Level Monk
      • 2.3.1 1. Deflect Missiles
      • two.3.2 two. Monastic Tradition
    • two.4 Level 4 DnD Monk 5e
      • 2.4.one 1. Slow Fall
      • 2.4.2 2. Power Score Improvement
    • 2.five 5th Level Monk
      • 2.5.i one. Extra Assail
      • 2.5.2 2. Stunning Strike
    • 2.6 6th Level DnD Monk 5e
      • 2.6.1 1. Unarmored Movement
      • ii.6.2 2. Ki-Empowered Strike
    • ii.seven 7th Level Monk
      • 2.7.one i. Stillness Of Mind
      • 2.7.2 2. Evasion
    • ii.8 10th Level Monk
      • 2.viii.1 1. Purity Of Trunk
      • 2.8.2 2. Unarmored Move
    • ii.9 13th Level Monk
      • ii.nine.one 1. Tongue Of The Lord's day and Moon
    • 2.x 14th Level Monk
      • 2.10.one 1. Diamond Soul
    • 2.11 15th Level DnD Monk 5e
      • two.eleven.1 ane. Timeless Body
    • ii.12 18th Level Monk
      • 2.12.one i. Empty Body
    • 2.xiii 20th Level Monk
      • 2.13.1 ane. Perfect Self
  • iii Ability Scores Of Monks
  • four Monk Weapons
  • five Monastic Traditions
    • five.1 i. Style Of The Cobalt Soul
    • five.two ii. Manner Of The Open Manus
  • 6 The Bottom Line

How To Create A Monk In DnD 5e?

How To Create A Monk In DnD 5e

AS we mentioned earlier, monks happen to be one of the wisest classes in the DnD 5e. Their spiritual quest for enlightenment has fabricated them experts at obtaining and implementing knowledge. As well, this spiritual enlightenment happens to be their main source of power. But if yous think a DnD 5e monk is simply virtually spirituality and other religious aspects, you couldn't be more wrong.

A monk's spiritual enlightenment is what guides them in understanding the natural world and lodge of things around them. Similarly, this allows them to access a unique diversity of powers. An average DnD Monk 5e happens to be a combination of swift ideas rolled together into one stellar character class. This means a DnD 5e monk is also a good martial artist, pseudo casters, with enough mystical powers.

Creating a monk volition need you to reconnect with the monastery where you lot've spent your determinative years and have learnt everything you know so far. Here, you can cull to accept your own backstory to make your graphic symbol furthermore interesting.

Did you lot choose your monk life for yourself or did the life choose you? One time the backstory is washed, consider why you left the monastery in the outset identify. Was it because you were handed a mission way out of Tradition Manoeuvre Your cloister? Or were you cast out of the monastery citing any violation?

These are some of the things y'all'll demand to consider when creating a monk. Given a lifetime spent in the monastic community, a DnD monk 5e has achieved the ability to harness ki and always exist lawful in alignment.

Here are a few suggestions for a quick DnD 5e monk build. You can employ these suggestions to create a monk class.

Level Proficiency Bonus Martial Art Ki Points Unarmored Movement Primal Features
1 +ii 1d4 Unarmored Defense force, Martial Arts
2 +2 1d4 2 +10ft Ki, Unarmored Movement
3 +2 1d4 3 +10ft Monastic Tradition, Deflect Missiles
4 +two 1d4 4 +10ft Ability Score Improvement, Tedious Fall
5 +3 1d6 5 +10ft Actress Assail, Stunning Strike
6 +3 1d6 vi +15ft Ki-Empowered Strikes, Monastic Tradition
7 +3 1d6 vii +15ft Evasion, Stillness Of The Mind
8 +3 1d6 8 +15ft Ability Score Improvement
9 +iv 1d6 9 +15ft Unarmored Movement
x +iv 1d6 10 +20ft Purity Of Trunk
11 +iv 1d8 11 +20ft Monastic Tradition
12 +four 1d8 12 +20ft Ability Score Improvement
13 +5 1d8 xiii +20ft Natural language Of The Lord's day and Moon
fourteen +five 1d8 14 +25ft Diamond Soul
fifteen +v 1d8 xv +25ft Timeless Torso
16 +5 1d8 16 +25ft Ability Score Improvement
17 +6 1d10 17 +25ft Monastic Tradtion
18 +6 1d10 eighteen +30ft Empty Body
19 +six 1d10 19 +30ft Power Score Improvement
20 +half-dozen 1d10 20 +30ft Perfect Cocky

DnD Monk 5e Class Features

Hit Dice 1d8 Per Level
HP At Level Up 1d8 or (v) + Constitution Modifier
Primary Ability Scores Dexterity And Wisdom
Armour Proficiency None
Weapon Proficiency Simple Weapons and Shortswords
Tool Proficiency Can Choose whatsoever ane of artisan's tools or a musical instrument
Saving Throws Strength, Dexterity
DnD Monk 5e Form Features

If you lot are seasoned to DnD, y'all know that monks are one of the most unique and interesting classes in the game. While many claim them to be underpowered, playing as a monk is crawly. Monks are corking support characters with the ability to easily maneuver through combat.

This means that monks tin can get out of areas with the heaviest gainsay with great ease. This makes them a peachy infiltrator in instance your party ever needs one. Notation that monks aren't the strongest classes of them all but they do bring a lot of uniqueness and indispensable playstyle to the table.

Level 1 D&D Monk

At level 1, you can beginning your character form with the help of the following equipment

  • A shortsword or a simple weapon
  • A dungeoneer'southward pack or an explorer'due south pack
  • 10 darts

i. Unarmored Defence force

At level 1, your monk class will be without armour or a shield any. But not wearing armour or a shield means your AC equals +10 of your Dexterity and your Wisdom modifier.

2. Martial Arts

At level 1, your character is a principal of unarmed gainsay and monk weapons 5e (shortswords, unproblematic melee weapons). Here are the benefits that come when you are wielding monk weapons or aren't wearing any armour or shield in gainsay

  • Using A Dexterity relieve instead of Strength for the set on and for damage rolls during each of your unarmed strike and monk weapons.
  • Ability to roll a d4 instead of the normal damage imparted using either an unarmed strike or monk weapons. Note that the die changes as your gain monk levels
  • Using the Assault action when performing an unarmed strike or monk weapon assault volition plough one unarmed strike into a bonus activeness

As we mentioned earlier, as a monk, you'll have to reconnect with the monastery you grew up at and spent your formative years at. Note that each monastery has different monk weapons on offer. For example, some monasteries use a nunchaku or a sickle, straighter bract, or anything else. Whatever monk weapon you lot cull, ensure that y'all check the weapon statistics in the Weapons department.

2nd Level Monk

Once your character reaches level 2, your monk gets the ability to harness the energy of Ki.  The more ki points you accumulate, the more ki you can access.

1. Ki

Your ki points are dependent on your monk level. You lot can see this in the Ki Points column on the Monk table. You lot tin spend these Ki points to gain new features or raise the existing ones. For instance, at level ii, you can opt to spend your Ki points for getting admission to features such as:

  • Flurry of Blows

Upon taking the Attack action, you can spend ane Ki bespeak to make ii unarmed strikes.

  • Patient Defense

Y'all tin spend 1 Ki indicate to take the Contrivance Activeness as your bonus action.

  • Pace Of The Air current

Yous can spend 1 ki point either to Disengage/Dash action every bit a bonus activeness on your plow. Upon doing so, the spring distance automatically gets doubled on your turn.

Note that the more levels y'all gain, the more Ki features you get to admission. Every fourth dimension you spend a Ki point, it will be unavailable until you have a short or a long break. Once you accept a curt or a long recess, all your expended Ki volition draw back into y'all.

Annotation: After spending one ki betoken, you need to spend at least 30 minutes meditating for your Ki to replenish.

2. Unarmored Movement

Since yous aren't wielding any armour or wearing a shield, your speed increases past 10 feet once your DnD monk 5e reaches level 2. Note that every time you reach a certain level, your bonus volition increase. Check-in with the Monk tabular array to know more about the same

For case, upon reaching level 9, you gain the ability to scale and motion along vertical surfaces and walk through liquids on your turn without falling down when moving.

tertiary Level Monk

one. Deflect Missiles

As the name suggests, once you reach level 3, your monk will exist able to catch missiles or deflect them when fired using a ranged weapon. Upon doing then, the damage received is automatically reduced by 1d10+ your Dexterity modifier + your electric current monk level. If the impairment received is reduced to 0, you are able to catch and hold the missile in your hand if information technology fits while keeping the other hand idle.

In simple words, you can use i ki indicate to return the missile to your enemy using a ranged weapon. Y'all can make this render attack with proficiency irrespective of your proficiency level. In such a instance, the missile counts as a monk weapon for that particular assail. The normal range of this attack is 20ft whereas the longest range is 60 ft

2. Monastic Tradition

Monks are extremely careful well-nigh guarding their traditions. To get in official, your monk volition commit himself to the monastic tradition upon reaching level 3. The monastic tradition, known as the Way Of The Open Mitt, can be learned about more at the monk table. Notation that the monastic tradition will grant y'all boosted features at levels 3, half dozen, 11, and 17

Level iv DnD Monk 5e

one. Slow Autumn

Upon reaching level 4, you lot can employ your reaction to reduce the damage taken during falls by slowing downwardly your fall altogether. Here, your fall damage volition be reduced past v times your current monk level

ii. Ability Score Improvement

This is a recurring feature that you will get at levels 4, 8, 12, 16, and 19. Using this, you will be able to better the ability score of any ability of your choosing past 2. Alternatively, you can use it to improve the ability scores of two different abilities by ane. Annotation that you CANNOT increase an power score over 20 using this feature

5th Level Monk

The Extra Attack lets yous attack twice instead of once later on your monk reaches level v. You can utilize this feature every time you take the Attack action on your plow

2. Stunning Strike

This is one of the nigh interesting features in the monk grade. Using the stunning strike at level allows you lot to tamper with the menses of Ki in your opponent'southward trunk. When you lot hit an opponent with any melee weapon, y'all can use ane ki indicate to transport in a stunning strike. To protect himself against this strike, the opponent needs to perform a Constitution saving throw or else risk beingness stunned till his side by side circular

6th Level DnD Monk 5e

1. Unarmored Motion

When your character reaches level vi and wields any armour or wearing a shield, his speed increases past fifteen feet.

two. Ki-Empowered Strike

At present, this is something y'all'll like to have in your graphic symbol's armory. With the Ki-Empowered strike, every unarmed strike counts as a magical strike. In addition, this magical strike grants you added resistance and amnesty to non-magical attacks followed by reduced harm.

seventh Level Monk

i. Stillness Of Mind

If you are looking for the DnD 5e best monk build, this feature right here is the fundamental to it. With the Stillness Of Listen, you can use an activity to end an outcome that is causing you to exist charmed or frightened.

2. Evasion

The best manner to keep maximum wellness till the very end is by dodging attacks whenever and wherever possible. On reaching level 7, the Evasion characteristic enhances your instinctive agility helping you lot contrivance out of a few sure effects such equally the fireball spell or the dragon'south jiff. When you are under an attack that demands y'all make a Dexterity saving throw to have half-damage, this feature volition give you lot zippo damage provided yous make a successful throw.

10th Level Monk

1. Purity Of Torso

When your monk is at level ten, he has now gained sufficient mastery over the ki over his body. With this feature, the ki flowing through your monk's body makes him immune to poison and diseases.

2. Unarmored Movement

On reaching level 10, your unarmored speed bonus is increased by 20 anxiety when y'all're not wearing any armour or wielding a shield

13th Level Monk

one. Tongue Of The Sun and Moon

It takes one month to learn a new language. Sadly these rules don't utilize to your monk. With the natural language of the dominicus and moon, yous can touch the ki of other's minds and learn about all their spoken languages. Moreover, with this feature, any creature can empathize a language you lot empathize and say.

14th Level Monk

one. Diamond Soul

At level 14, you lot have a powerful hold over your Ki. This is where your mastery over the Ki comes into play the most. With the Diamond Soul, you gain added proficiency over all your saving throws. In addition, every time you brand a failed saving throw, you tin can spend 1 ki point to reroll the fail salvage and endeavor it a second time.

15th Level DnD Monk 5e

1. Timeless Body

Just like the purity of the body characteristic that makes your torso immune to poison and diseases. Similarly, upon reaching level xv, the Timeless Body feature sustains your ki so that you don't suffer from fatalities of old age. This ensures that you no longer need nutrient or h2o and can't be aged magically. Annotation that your graphic symbol will still DIE of sometime historic period.

18th Level Monk

one. Empty Torso

Numerous Hollywood movies over the years have fuelled our desire to become invisible. This is a reality if you're playing equally a monk in DnD. Upon reaching level xviii, yous tin use Action and spend four ki points to become invisible for 1 minute. In this one minute, you volition besides have added resistance to all damage except force impairment.

20th Level Monk

1. Perfect Cocky

You have become an absolute primary when you reach the 20th level. When at level twenty, you lot whorl an initiative but have no ki points left, you regain 4 ki points.

Ability Scores Of Monks

Upon breaching every level, y'all can further enhance the ability score of any ability of your choosing. Dexterity happens to be a monk'due south primary power. Withal, these monks also need a Constitution and Wisdom function to arrive all work. Monks have very niggling apply of strength, intelligence, or charisma so this leaves yous with plenty of points to be assigned to the remaining iii abilities.

Monks can make expert forcefulness saves which reduces their need for Force. However, expanding this ability will help improve the effectiveness of that proficiency

Every bit nosotros mentioned in a higher place, Dexterity is a monk'due south main power. As a monk, you volition be relying heavily on Dexterity when attacking as it helps gear up upward your assail and ultimately decides the amount of damage to impart.

Monks practically do not need Intelligence. Wisdom is needed to fuel many of the monk'southward special abilities. Information technology allows the monk to brand successful saving throws. Therefore, ensure that you lot invest a few skill points into Wisdom as your special offensive abilities rely heavily on it

When building the DnD 5e best monk build, here are the recommended ability scores y'all should opt for

  • Strength: 8
  • Dexterity: 15
  • Constitution: fourteen
  • Intelligence: 10
  • Charisma: 8
  • Wisdom: xv

Monk Weapons

Monk Weapons

Monks have spent their determinative years' training in both armed and unarmed forms of martial arts combat. All monks base of operations damage on martial arts which makes arming monks a great pick. The best damage you can deal with using a monk weapon is 1d8. Monks use Dexterity with whatsoever of their monk weapons And then, the just departure between the monk weapons yous'll discover is the range and damage type.

Hither are some of the recommended weapons if yous are planning for the DnD 5e all-time monk build.

  • Javelin: Doesn't deal much impairment but is highly constructive in terms of range
  • Handaxe: Can be thrown and is a peachy source of damage
  • Quarterstaff: Allows the monk to lucifer his unarmed damage till level 17. Cannot be thrown and is no match to the spear.
  • Brusque Sword: A great selection for shut-quarter combat
  • Spear: One of the finest monk weapons in DnD 5e. Deals piercing damage and can be thrown
  • Unarmed: Using unarmed strikes allows y'all to perform those Flurry Of Blows. Your weapon impairment will increase your unarmed harm till level 17th.

Monastic Traditions

Monastic Traditions

There are multiple monastic traditions scattered across monasteries present in the DnD multiverse. While the majority of the monasteries practice merely a single monastic tradition, some of the monasteries honour all 3 traditions and instruct every monk every bit per his bent and interest.

However, all monastic traditions rely on the same basic techniques and tend to diverge more than as the student grows more skilful. Hence, if y'all are playing equally a monk in DnD, you will need to choose your monastic tradition when you reach level 3. Here are the dissimilar monastic traditions

1. Mode Of The Cobalt Soul

The athenaeum of the Cobalt Soul are one of the well-respected and heavily guarded repositories. Hither, you tin find tomes, information, and history of everything that spreads across Exandria. At the Mode Of The Cobalt Soul, young aspirants go out seeking enlightenment to improve understand the world around them. They learn the clarity of truth and forcefulness needed to defend it every bit they primary the techniques to help defend the globe around them.

The monks of the Cobalt Soul are based on the sole apotheosis of the phrase "know your enemy." Here, monks train the young ones to predict, research, and prepare against every wave of evil that comes their mode. These monks are trained and punctured to dispense the very spirit of their opponent. With the help of understanding, these monks tin can uncover their enemy'south deepest secrets and so adapt or surmount them.

I. Extract Aspects

Every bit we mentioned earlier, y'all'll need to choose a monastic tradition upon reaching level 3. When y'all choose this detail tradition, you lot can strike all the force per unit area points to extract crucial information from your opponent. This will aid you gain insight into your foe's combat ability along with their potential weaknesses.

Every time yous hit a creature using the Flurry Of Blows, you mark them Analysed. Every fourth dimension an analyse misses an attack against yous, you can brand an unarmed melee attack against the creature. Here, you tin acquire nearly the target's different attributes such as

  • Damage
  • Vulnerabilities
  • Damage Resistance
  • Damage Immunity
  • Status Immunity

2. Extort Truth

Upon reaching level 6, y'all can striking a cluster of hidden nerves on an animal. Striking these hidden nerves will cause the animate being to temporarily lose command over his senses and get mentally malleable. You lot can apply this opportunity to extract the truth and other bits and pieces of information from the creature. However, ensure that your attack is constructive as an affected animate being who is enlightened of the event will avoid answering questions and respond with a lie.

Iii. Mystical Erudition

So far, yous've undergone extensive training at the Cobalt Soul in Exandria. When you achieve level six, you get to acquire any one language of your choosing. Also, you gain proficiency in whatever skills of your choosing such as Arcana, History, Investigation, Nature, and Faith. If you are already proficient in whatsoever of the above-mentioned skills, y'all tin can use the Mystical Erudition to raise the proficiency and double the proficiency bonus

As you reach level 17, yous get to larn an additional linguistic communication followed by an additional proficiency over whatever of the skills mentioned to a higher place.

IV. Mind Of Mercury

When you reach level 11, yous have honoured your awareness and reflexes through mental aptitude and pattern recognition. Here, you can take 1 action per turn to spend 1 ki indicate and proceeds an additional reaction.

5. Mystical Erudition (Boosted)

Upon reaching level 17, this gives you control over an additional language followed by added skill proficiency in any ane of the skills mentioned above. If you are already skillful in whatever of the to a higher place-mentioned skills, you tin can utilize the Mystical Erudition to enhance the proficiency and double the proficiency bonus

Half-dozen. Debilitating Barrage

At level 17, you lot've gained utmost control over your ki, mind, and body. In improver, yous have also learned the knowledge using which you tin temporarily lower a animate being's fortitude using a series of pressure points. Every time you attack a fauna using the Flurry Of Blows, you can spend iii ki points to make the animate being vulnerable to whatsoever assault of your choosing for 1 minute. Note that once a creature has been affected by this consequence, information technology cannot be affected by the same effect for the next 24 hours.

Vii. Mystical Erudition (Additional)

Upon reaching level 17, this gives yous control over an additional language followed by added skill proficiency in any 1 of the skills mentioned above. If you are already proficient in whatsoever of the above-mentioned skills, you tin use the Mystical Erudition to heighten the proficiency and double the proficiency bonus.

2. Way Of The Open Hand

Monks trained by the Open Hand are the ultimate masters in both armed and unarmed martial arts combat. Growing up, they've learned techniques that allow them to push and trip their opponents, manipulate ki to heal the damage they take and practise avant-garde meditation that protects them from every harm.

I. Open up Hand Technique

When yous choose a monastic tradition at level 3, you can dispense your enemy's ki while harnessing your own. Every time you hit a creature with a flurry of blows, you go to impart any ane of the following effects on your target

  • To contrivance the consequence, the creature must perform a successful Dexterity saving throw or risk being knocked out
  • Similarly, it can also perform a Forcefulness saving throw. But if the throw fails, you tin can push him 15 feet away from you
  • The creature cannot take any reactions until his next turn

2. Wholeness Of The Body

When your DnD monk 5e cross level half-dozen, he has now learned the power to completely heal himself. When y'all perform a healing activity, you automatically gain hit points thrice at your monk level. Note that you lot need to take a 30-minute rest before yous employ this feature once again.

III. Tranquillity

As you reach level xi, you lot enter a special meditation sequence that surrounds you with an aureola of peace. Once you complete your meditation sequence, you lot gain the issue of the Sanctuary Spell that will concluding until the start of your next rest (meditation sequence).

Iv. Quivering Palm

When your character reaches level 17, it can set lethal vibrations in his opponent's body. Every time you hit a creature with an unarmed strike, you spend 3 ki points to bring these vibrations into effect. Note that this vibrating issue volition concluding for the number of days equal to your level. For instance, if you are at level v, and so the effect will terminal for 5 days.

These vibrations are harmless, to brainstorm with. You need to perform an activity to end them. Note that when performing the Activity, you and the target need to exist on the aforementioned plane of beingness. To contrivance this effect, the target/creature must make a Constitution saving throw. A failed save sees the striking points reduced to 0. Still, a successful save will impart 10d10 necrotic damage on the creature.

NOTE: You can only impart vibrations into simply one creature at a fourth dimension. Yous tin opt to end these vibrations harmlessly without using an activeness

The Lesser Line

While there are tonnes of other characters to cull from in DnD 5e, monks provide yous with the virtually unique playstyle. In addition, you get to cull your own backstory to become with your character. If you are looking for the DnD 5e best monk build, ensure that y'all become through every single inch of this commodity.

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Source: https://thearcademan.net/dnd-5e-monk-guide/

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